> > If a fighter has a tactic to defeat a monster and take no damage, that > > is no problem, as long as he can't do it a lot faster. For example, > I'd rather see different classes meaning different tactics and possibly > different time...
I tend to agree with Nicolas here. It is not a problem if it takes longer to
gain a level as an X than as an Y. But that would need to be balanced by a
high level X being more powerful than high level Y, otherwise I don't see
many people playing X at all. OTOH, perhaps even that is not a problem: in
many fantasy worlds, being a powerful wizard takes decades of study, whereas
becoming a powerful fighter is much faster. It's also quite logical: a
60-year fighter won't be quite so agile and enduring as a 30-year old,
whereas in a wizard, the age is not so much of an issue. But since we do not
have character ages in the game, I'm not sure how applicaple this is.
-Juha
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| Juha Jäykkä, [EMAIL PROTECTED] |
| home: http://www.utu.fi/~juolja/ |
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