> > Somehow, I don't like this definition of "fun"...
> > But I admit I don't have many ideas of other definitions.
>
>   I'm open to ideas to make this better.  Certainly waiting around for
> HP/SP/Grace to come back isn't fun, yet at the same time, we can't just
> ramp up the regen speed, as that effectively makes characters more powerful
> (if a character gets all their HP back in 2 seconds, it means you just have
> to avoid damage for that long).

What about making other fun activities the player could do while waiting for 
sp/hp/gr to regenerate?
Like, going to drink in a bar and falling in love with someone. Or trying to 
decipher a coded message. Or getting around trying to be elected to mayor?

>   While potions of heal/power/whatever work, one can't really give them out
> in infinite supply.

What about "forcing" the player to accumulate some before they go in dungeons? 
What about focusing on non-combat things too? Enigms and such?


Nicolas
-- 
http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de 
l'aléatoire !]

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