> > Somehow, I don't like this definition of "fun"... > > But I admit I don't have many ideas of other definitions. > > I'm open to ideas to make this better. Certainly waiting around for > HP/SP/Grace to come back isn't fun, yet at the same time, we can't just > ramp up the regen speed, as that effectively makes characters more powerful > (if a character gets all their HP back in 2 seconds, it means you just have > to avoid damage for that long).
What about making other fun activities the player could do while waiting for sp/hp/gr to regenerate? Like, going to drink in a bar and falling in love with someone. Or trying to decipher a coded message. Or getting around trying to be elected to mayor? > While potions of heal/power/whatever work, one can't really give them out > in infinite supply. What about "forcing" the player to accumulate some before they go in dungeons? What about focusing on non-combat things too? Enigms and such? Nicolas -- http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de l'aléatoire !]
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