-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Raphaël Quinet wrote: > Hi, > Looking at the current set of maps and especially some of the > recently added quests, I see that several high-level maps can only be > completed using melee. Ranged attacks are useless in many of these > maps because magic and prayers are blocked, or because the monsters > reflect spells and missiles, or because they are immune or highly > protected against most attacktypes or diseases and they are too high > level to be charmed.
Most likely the maps were made this way to prevent the Charm Monster & kill pets abuse and the summon earth wall, cast deadly disease and wait abuse. =-/ > I would like to balance that by adding some quests that can be > completed without too much trouble using ranged attacks (spells or > missiles) butare very hard to complete using melee. However... there > is no easy way to do that. Map designers can easily block magic and > prayers in a map by using "no_spells" floor, but there is no such > thing as a "no_melee"floor. As long as weapons can have nearly any and all attack type, I don't think there is any way to make a monster immune to melee attacks. Not an easy approach or change to implement: all attacks get a category; melee, spell, prayer, missile weapon. Then monster(s) could get a category immunity (or immunities) thus making them only take damage from (i.e.,) missile weapons. > I have been thinking about various ways to discourage melee, but I > am posting this message to the list because I hope that some of you > have better ideas. Currently, the solution that I am thinking about is > to allow melee but discourage players from using it. For instance, > the monsters could have very low WC, hitback and a nasty combination > of attacktypes such as acid + cancellation + weaponmagic. Maybe > these monsters could also be mixed with other monsters having ghosthit or > death in their attacktypes. So attempting hand-to-hand combat would > result in damaged equipment and a high risk of being killed. But maybe > there are better ideas? Do you have any suggestions? Some ideas... Monster has an aura like spell, similar to Flaming Aura - but the damage is extremely deadly or dangerous to the player. Upon death the monster "explodes" in a small radius (area of effect) a very damaging spell. Nearby bullet or firewalls have an attacktype that the monster is immune to, but the player(s) will still take some damage from. For instance, a immune to hellfire demon in a room that has bullet walls swarming the area with bolts of bullets with the attacketype hellfire. -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFIxVpAhHyvgBp+vH4RAvxHAJ0RSxkeSDONuVErN1Gszol4X97S0wCeJsiE iHiN6par3G0f1FSPzk3FrMo= =g0Ks -----END PGP SIGNATURE----- _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

