I'm a bit late replying due, but... 1) Instead of no_spells, use player-moving floor tiles (I don't remember the name of the archetype): no way of getting close to monster, but spells and missiles still can. This needs a monster which will not close in itself, though. And is less than elegant since it means there is absolutely no way of using melee, *at* *all*.
2) I find it frustrating to have maps impossible or almost impossible to
finish with a certain type of character - party-maps aside, the rest of the
maps should be doable with any kind of character, given a proper level etc.
If a melee-fighter needs son über-weapon to finish the map, then it's ok for
the spellcaster to need a comparably hard-to-come-by spell, but I think
that's it. And most maps should need neither.
Which brings me to another point: I'm still keen on being able to devise new
equipment and spells on the fly, something like enchanting weapons on the
fly...
But since I'm in a hurry... later!
-Juha
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| Juha Jäykkä, [EMAIL PROTECTED] |
| home: http://www.utu.fi/~juolja/ |
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