I'm a bit late replying due, but...

1) Instead of no_spells, use player-moving floor tiles (I don't remember the 
name of the archetype): no way of getting close to monster, but spells and 
missiles still can. This needs a monster which will not close in itself, 
though. And is less than elegant since it means there is absolutely no way of 
using melee, *at* *all*.

2) I find it frustrating to have maps impossible or almost impossible to 
finish with a certain type of character - party-maps aside, the rest of the 
maps should be doable with any kind of character, given a proper level etc. 
If a melee-fighter needs son über-weapon to finish the map, then it's ok for 
the spellcaster to need a comparably hard-to-come-by spell, but I think 
that's it. And most maps should need neither.

Which brings me to another point: I'm still keen on being able to devise new 
equipment and spells on the fly, something like enchanting weapons on the 
fly...

But since I'm in a hurry... later!

-Juha

-- 
                 -----------------------------------------------
                | Juha Jäykkä, [EMAIL PROTECTED]                        |
                | home: http://www.utu.fi/~juolja/              |
                 -----------------------------------------------

Attachment: signature.asc
Description: This is a digitally signed message part.

_______________________________________________
crossfire mailing list
[email protected]
http://mailman.metalforge.org/mailman/listinfo/crossfire

Reply via email to