Nicolas Weeger wrote: > Hello. > > So, anyone working on something? Anyone having plans for working on CF? Or > can > we close the shop down?
I've been fairly busy for the past few months on a kitchen remodel which took away my time from other projects - that's finishing up just now, so will be getting more into crossfire work again. I plan to resume work on rebalancing the spells. > I admit I'm not motivated at all lately. The code is a real mess, maps are > pretty boring usually, and the game is going nowhere. I can certainly understand some of that. I've run into th same feeling now and again. The one that we usually always come back to is new maps. As a long term player/developer, I've played most all the maps, and playing them over and over again isn't that interesting (when I do player commercial games, I'll tend to play them through once - it doesn't really interesting me to play the game again with a different character or play the same areas over and over again with that first character - I might go explore areas I haven't done yet, but more often than not, just stop playing that game. Given how often I play such games, that tends to work out - something new will come out. At some level, it is probably unrealistic to think that new maps can be created at a pace faster than they can be played - a lot of map makers would be needed. It takes quite a bit of time to make up a good map - certainly longer than it takes to play it. And perhaps the other side of that is that it can often be difficult to come up with good maps. Everyone could sit down and spend several hours a week doing new maps, but if they are uninspired maps (more of the same), I'm not sure how much is gained. One could just play the random maps for that type of experience. The flip side is that many of the maps are so old that they predate many features since added (lighting immediately comes to mind, but probably many other aspects), so even new maps of the same type of things may still be an improvement. _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

