Hello. > The harder part is perhaps that first one - finding leaders.
I wouldn't mind being coding leader, but then right now the conditions aren't really met. Code is here to be used for the game, it is not the game. Therefore, if there is nothing going on game-wise, then it's no use having a "living" code. I do admit liking coding, which is sometimes more important for me than content, unfortunately. Therefore we'd need a good game content leader who can make the game really fun and drive development needs. I mean by "content leader" someone who can point out needs to be filled (missing a town linked to such and such story), accept or reject (saying why it is rejected) content submissions, who takes into account the whole coherence of the world and the background story, and such. And lately since there is no new content, no need to drive the development, nothing really going on, coding for CF has become some really uninteresting idea (and I admit the code is starting to be quite messy which is not helping, either). For the record here is what I'd like to do technically-wise: - stable server, few bugs (obvious, and not that far a goal right now) - distributed server, crash-recovery systems: server crashes, clients dynamically or transparently switch to another and go on playing maybe without even noticing - at least with minimal loss - dynamic updating of resources - no need to recollect archetypes to take into account an archetype change, or a pic change - regular releases (anyone remembers when the last one was?), as long as there is justification for that and in coordination with content leader And to achieve this: - well documented code, potentially linked to game features (monks shouldn't be able to wear weapons: how is it managed in the code, at which places? and such things) - unit tests where applicable - automate many things (win32 building and packaging, ...) - split the code to make it less messy. Do small atomic tasks, and chain them, instead of having one big code mess that does a zillion things and can't be easily replaced - move to C++, use Trolltech's Qt toolkit, and make a massive code refactoring (note: please don't start discussing those last points / how I'd like to do things, this is not the thread for such a discussion that I will happily ignore anyway) Nicolas -- http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de l'aléatoire !]
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