Nicolas Weeger wrote: > Hello. > > > Right now there are many houses / maps in the various towns which have > monsters. > > > What about moving all that outside the towns (which after all have guards and > such, and should probably be "safe" places?), and putting them in the country > side? > Except maybe some mice or dogs here and there ;) > > > This would leave the town with many houses to put NPCs, have shops, things > like that. And increase the number of stories to tell to players :)
Certainly for scorn, as that is a starting area, it makes a lot of sense. And a lot of the monster maps in scorn don't make a lot of sense. For navar city, there are several quest lines that sort of go with some of the maps in the town (old wizards tower, smuggling operation, etc). But those are also better in that for the most part, there is some sequence so you just can't wander into a random house full of monsters. In terms of the NPC's, I think that can work. However, I wouldn't like there to be NPC's giving quests (not that we really have quests, but you sort of get the idea) that you have to hunt through all the houses. I think a method where most of the NPC's may have some basic information (so that for example they may have tales of haunted houses, etc) is good. Or for that matter, if there are NPC's in the houses with unique information, maybe some of the common knowledge would be about that person (Bob over there is looking for someone to ...) _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

