On 2009-11-28 21:10, Nicolas Weeger wrote: >> Certainly for scorn, as that is a starting area, it makes a lot of sense. >> And a lot of the monster maps in scorn don't make a lot of sense. >> >> For navar city, there are several quest lines that sort of go with some >> of the maps in the town (old wizards tower, smuggling operation, etc). But >> those are also better in that for the most part, there is some sequence so >> you just can't wander into a random house full of monsters. > > I'd remove all monsters from town, or at least hide them. > Or make them non aggressive, and they start attacking if player attacks. > > Or else we'll need to explain why the town guards are that incompetent! :)
Well, Scorn also has an explanation on why neglected houses have monsters in them: the situation with Old Town. -- /* * * Otto J. Makela <[email protected]> * * * * * * * * * * * * * * * */ /* Phone: +358 40 765 5772, FAX: +358 42 7655772, ICBM: 60N 25E */ /* Mail: Mechelininkatu 26 B 27, FI-00100 Helsinki, FINLAND */ /* * * Computers Rule 01001111 01001011 * * * * * * * * * * * * */ _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

