> While you may jest, I still think that last comment is true. > > As a very basic level, the client could request both the username & > password at once for login, with another button with something like 'create > new character' > > Depending on what the user does, gets appropriate results - while I've > advocated rewriting the character creation process, that wouldn't need to > happen in this case - if the user clicks new character, it just dumps them > in the existing character creation area (but the messages there could > perhaps be customized a little better 'Enter desired character name', 'that > character name is already in use', 'Please enter password for this > character', type of thing. > > If the user instead tries to login with invalid character name/password, > it should just print out a message like 'incorrect login', and not try to > create a new character for them, and try again - if the user really wants > to create a new character, they should explicitly have to hit the 'create > new character button'
What I'd suggest: - introduce user accounts, to group characters - let the client gather login, check if account exists, then either ask for password or help create account After logged in with user account, let select character or create a new one. Maybe ingame already - like in a map. Any volunteer to code? :) Nicolas -- http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de l'aléatoire !]
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