On Sat, 28 Nov 2009 20:12:23 +0100 Nicolas Weeger <[email protected]> wrote:
> > While you may jest, I still think that last comment is true. > > > > As a very basic level, the client could request both the username > > & password at once for login, with another button with something > > like 'create new character' > > > > Depending on what the user does, gets appropriate results - while > > I've advocated rewriting the character creation process, that > > wouldn't need to happen in this case - if the user clicks new > > character, it just dumps them in the existing character creation > > area (but the messages there could perhaps be customized a little > > better 'Enter desired character name', 'that character name is > > already in use', 'Please enter password for this character', type > > of thing. > > > > If the user instead tries to login with invalid character > > name/password, it should just print out a message like 'incorrect > > login', and not try to create a new character for them, and try > > again - if the user really wants to create a new character, they > > should explicitly have to hit the 'create new character button' > > > What I'd suggest: > - introduce user accounts, to group characters > - let the client gather login, check if account exists, then either > ask for password or help create account > > > After logged in with user account, let select character or create a > new one. Maybe ingame already - like in a map. > > > Any volunteer to code? :) > > > > Nicolas I like that idea personally. I'd also note that if it's a new account it should probably skip straight to making a new character. As far as volunteer to code? I might be able to find time to code it on the server side during winter break... though I do feel less comfortable with any needed client side changes (C client libs are a bit hairy, and jxclient codebase is unfamiliar) Alex _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

