To complicated for the average user, also to abusable. Min-Maxing is and art .. never underestimate it. If fireball just got bigger/bader we could get rid of sizes and simplify the game and make it easyer to test/adjust the power of the spell.
and OPTIONS after cast :P Meflin On Sunday 06 December 2009 10:30:45 am Nicolas Weeger wrote: > Hello. > > > Here are two proposals for spells. They are not totally incompatible, but > well, even only one could fun IMO :) > > The aim is to reduce the number of spells, and also make it more > customizable for players; > > I'll use the fireball spell as an example. > > > Spells with options. > -------------------------- > Basic idea: level 1 fireball does x damage for y ticks on z squares. > Each spell have defined bonus in damage, duration, range for one level. > > When casting a spell, you can add options, like: > > 1) /cast power 20% fireball > 2) /cast range 15% fireball > 3) cast damage 90 fireball > 4) cast range 5% duration 2% fireball > > 1) means "add (20% of levels over 1) * y ticks to duration, the rest split > between range and damage" > 2) means "add (15% of levels over 1) * z to range, the rest split between > duration and damage" > 3) means "add (90 * x) to damage, extra levels above split between duration > and range" > 4) is left as an exercice to the reader :) > > > Obviously, you could then have a client-side interface to tweak spells / > help define your spells. > > > > > Player-made spells > -------------------------- > Basic idea: get a spellbook for a standard level 1 fireball. > Use alchemy (or other means) to tweak the parameters like range per level, > duration, and such. > > Ingredients to customize could be costly, or different for spells, or > whatever. > > Once leant, the spell has its own special parameters. > > > > > > > What do you think of that? > > > Nicolas > _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

