Hello.
I'd like to propose a (menu-driven) dialog mode for players. Something like what you can find in various RPG games. Description: - started when player says something to a NPC, like now - player is presented with text and options, and a free text zone (to not have all options visible/obvious) - player can't really move (or moving exits the dialog mode) - NPCs are marked as 'busy' and thus won't move while talked to - separates more the 'hack' part and the 'role playing' part - separates clearly the 'say' to trigger things / talk to other players, and the dialog with an NPC What do you think of that? :) Nicolas -- http://nicolas.weeger.org [Mon p'tit coin du web]
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