> Would the dialog system (at least, initially) work like it does now?
>
> Meaning, NPC response is based on key word(s) from the player character?

Yes, probably keywords.
Though the player wouldn't use the 'say' command, but click on the selected 
reply in the dialog.
Game-wise the player will see eg 'you say azerty' while other players will 
see 'player says azerty to NPC'. Or the text could be changed ('you nod'), 
like what I started to do with the @question @reply system.

This could also add more options ('give an item', 'drop an item' [NPC says 
you 'can't enter library without letting bag outside'], and so on)


Nicolas
-- 
http://nicolas.weeger.org [Mon p'tit coin du web]

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