> I'd say this depends on how the town sub-map you are exiting is built, > either including the house surroundings or just an interior view. > > If there is a door icon, you would obviously want it to work only > when applied, but if there is an "whirlwind" exit (or an hidden exit, > for example under pavement) you wouldn't want to need to apply it. > > If you want to be consistent, you need to edit lots of town views, > creating surroundings for each house to be able to use the hidden > exit strategy.
I'm ok with doors you have to apply. And obviously hidden exits are applied automatically, yes :) > Which reminds me, who remembers far back to when you were a beginner? > Did you find it confusing in the world map the way some of the 2×2 > houses have a "roof" area you cannot walk over, even though some of > the larger buildings like keeps and temples do not have this limitation? > I also found it a bit confusing that there are statues and lampposts > which do block your way and identical-looking ones which do not do that. That is indeed confusing. IMO, statues you can walk on - else how could you see the bigger picture of the statue? :D As for buildings, things like view restrictions were introduced, IIRC, to give more depth. For blocking, yes, that could be removed. > PS. Easiest solution to create an "panic exit" for the Devourers > underground is just to hide it under a generator, that way the vampires > won't activate it. I didn't realize vampires will by default also dig > through weak walls :-/ Now, where does one submit map updates? No idea whether vampires actually attack weak walls or not :) But under generator should be ok, yes. For the patch, submit to http://sourceforge.net/tracker/?atid=313833&group_id=13833&func=browse [and send a mail here to warn of it, so it doesn't get forgotten!] or send directly to this list. Nicolas -- http://nicolas.weeger.org [Mon p'tit coin du web]
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