> I think as much as anything else, the meaning of the exit (based on > appearance) should be consistent.
Yes, indeed. > For example, stairs no matter where they are, should require an explicit > apply to use them > > Oak doors could always be auto apply, etc. Buildings are always explicit > apply, and so on. I'd say explicit apply for all things you'd expect to use/apply in real life: doors, stairs, ladders, boats, ... On the other hands, things like teleporters, shop mats, whirlwind exits aren't expected to need to be applied, IMO. > So as a player, if I see an oakdoor, I know what it will (or won't do) no > matter where I am. > > Beyond that, having more consistency based on location sounds good. It > may just mean updating all the maps to have the appropriate exit for their > location. Yes, some massive update :) Nicolas -- http://nicolas.weeger.org [Mon p'tit coin du web]
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