Dany Talbot wrote: > "move to Qt/C++, to not reinvent the wheel all the time; and massively > clean the code"
I know someone sort of looked into doing crossfire in C++ several years back. Their opinion was it was probably easier to start writing the code from scratch vs trying to convert the existing code. I haven't looked at it enough to say for sure, but I could certainly see it may be easier to start from scratch but keep in archetype/map/player/protocol compatible. On the same basis, one could use that to clean up lots of bits of code that are their for compatibility reasons or because that is the way things should work - one could actually define how those things should work. But I suspect the stuff under Various is low priority - for the most part it cleans things up for developers, but doesn't really change the experience for players. As for other points - pretty much agree with them all. One question/comment however about: reduce food supply, like divide by 10 the current values?, to give more interest to food - right now it’s useless Most RPG's don't really concern themselves with the player needing to feed themselves. And in fact food as a rapidly decrease attribute is I'm sure something that dates back to early versions of crossfire, which were much more gauntlet based than an RPG. I wonder if part of reducing that food supply, of the food attribute should just be removed, and the sole purpose of food is to give various benefits, like some of the special foods do right now (give some healing, resistances, etc, for some time). Most normal food could be removed, except for dungeon dressing and perhaps some quests. Dying as starvation because you can't find food has to be one of the suckiest ways to die. And having to carry around huge quantities of food because you are going into a deep dungeon is also somewhat annoying (more annoying is realizing you are about out of food, have to abandon the dungeon, go back, get some more, etc). I guess my question would be whether food as a core stat really adds much to the game or is as much a headache as anything else. _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

