On Mon, 18 Jan 2010 18:33:44 +0100 Nicolas Weeger <[email protected]> wrote:
> > I think one change, relative to food, is for all flesh type > > things (which can be eaten as food) should have some time limit > > where they start to decompose/rot. I shouldn't be able to carry > > around an ogre leg for a week and eat it like nothing has > > happened. Just adding some form of rotting would probably reduce > > available food by a bit. > > > Rotting could be fun, but depending on implementation you'd have > multiple food parts similar but not merging because "dropped-tick" > isn't the same... We could always implement "multiple timeouts" for objects that would in this case specify how many were dropped on a given tick... not sure it's worth the bother, but just noting that that isn't an insurmountable issue. > As for trolls, that's one disadvantage they have - need MUCH food. On > the opposite, Devourer adepts almost don't use food... Expand cooking to allow players to salt the meats and such? Perhaps make weight-reduction-enchanted containers have some kind of partial preservative magic? That would help trolls :) _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

