> That might be simpler. But a general evaluation of the skills, what they > do, and if they can/should be adjusted/made more useful could be in order. > > Things like woodsmen doesn't have any skill levels IIRC, because there is > no proper way to gain exp. As such, you gain it, and that is it. But one > could see it having levels, so that as you gain levels, the amount forest > slows you down decreases, where at some point you might not have any > penalty.
Woodsman has skill levels, as it does alchemy-like transformation and item identification, too. But I agree with the need to evaluate all skills and sort/clean stuff. Any volunteer? :) > If not already in place, woodsmen would also be the natural skill for > harvesting wood. Probably. Right now you could implement "woodcutting" through the "harvesting" stuff already. Nicolas -- http://nicolas.weeger.org [Mon p'tit coin du web]
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