On Wed, 12 May 2010 19:11:14 +0200 Nicolas Weeger <nicolas.wee...@laposte.net> wrote:
> > Never saw any response, but had some other musings. Changing > > subject to use attributes, since that is a bit less general than > > statistics, which can mean almost anything. > > Related, Brendan started a page at > http://wiki.metalforge.net/doku.php/user:cavesomething:possible_stat_values > listing ideas for combat rewriting. > > > If one looks at these descriptions, one can see that spellcasters > > have a tougher time on stats than fighters - for fighters, pretty > > simple - Str, Con, Dex, Cha, Wis, Int, Pow, and the last 4 could be > > 1 and it wouldn't hurt the fighter much. > > What about rebalancing by making Wis or Int more useful for fighters? > Something like 'your armor will communicate to you if you're > intelligent enough, to help you more'. > Or some way to make fighters "pay" if they have too low Wis or Int or > Pow. Use Pow to resist some attacktypes? Under the kind of idea I was describing there, then stats like Pow, Wis and Int could give bonuses to different resist points (including negative resistances). I've described that in more detail at: http://wiki.metalforge.net/doku.php/user:cavesomething:resistances (this page is linked to from the one Nicolas referenced above) Hopefully a fighter character would think twice about putting 1 in INT or WIS if it guaranteed double or triple damage on almost every magic attack used against them. Brendan
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