Rick pretty well summarized my feelings on the matter... nice concept in theory if unintended side rffects on stacking etc. were dealt with, but that seems a big challenge considering current game mechanics and what not.
Rick Tanner <[email protected]> wrote: >-----BEGIN PGP SIGNED MESSAGE----- >Hash: SHA1 > > >> I wonder whether to enable that (extended material) support by default and >> fix >> issues, or totally remove it. >> >> What do you think? > >What I found to be irritating about the material code was it made >inventory management much more annoying. > >Specific example was Boots of speed. Instead of have (let's say..) a >stack of 6 boots, you would see all individual boots because they were >all made of different material (leather, snakeskin, etc.) > >So, only way to see that items were made of different materials is to >have them show up individually in your inventory or item stack. > >On a side note.. > >As I recall, the intent of the original author was to deploy a questing >system where a NPC would ask for something like a gold dagger and then >the player would provide that to get a new item request (i.e., granite >stone axe.) > >I personally liked such a concept, but not enough to really want to >endure the issues it causes and mentioned above. > >So, unless some new ways to deploys this can come together, I would vote >for removing this feature. > > > > > >-----BEGIN PGP SIGNATURE----- >Version: GnuPG v1.4.7 (Darwin) >Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ > >iD8DBQFOB4avhHyvgBp+vH4RArETAKCN1W9+ZiR6VWXgm4Bt3cmmeIPb+QCeImjl >Af5fojNj+3v76pqBiveExnA= >=V+4Z >-----END PGP SIGNATURE----- >_______________________________________________ >crossfire mailing list >[email protected] >http://mailman.metalforge.org/mailman/listinfo/crossfire _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

