Hey, i know i haven't speak for years in this list. But i still sometime
read that mailing list :p

Other time, other people, still the same problems.

But for old players that knew about mids' server in Dutchland (yes, the one
that was located in a university that burnt), I recall having written with
lauwenmark script that not only made ship cost money, but you had several
possible fees, the more you paid the most secure was the travel. But there
was always a risk that your ship sunk and you end up on the coast in the
middle of nowhere. THAT was good for exploration :D

If you search the script, i recall we named the ship the captain n'igloo
company :)



2013/1/23 Nicolas Weeger <nicolas.wee...@laposte.net>

> Hello.
>
> > However, traveling by ship is currently free and instantaneous. It's as
> > easy as using a magic portal: step on and press 'a' to teleport
> > somewhere else. I think this discourages foot travel and devalues
> > exploration outside of cities. Other transport cost money, so shouldn't
> > ships cost money too?
>
>
> Rather than putting more money, wouldn't it be funnier to have ships be
> usable
> only after the player completed some deed? Like saving a princess, solving
> enigma, or such?
>
> So the first time she wants to get eg to Navar from Scorn, she must travel.
>
> If she's smart she'll become a hero in Navar and be authorized to board the
> ships.
>
>
> Of course that requires to write some quests for that :)
>
>
> Regards
>
>
> Nicolas
> --
> Mon p'tit coin du web - http://nicolas.weeger.org
>
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