On 5/30/21 12:37 AM, Nicolas Weeger wrote:
I think one issue in the game is that many maps aren't easy to find or even to
know that they exist.

I agree this is a problem, but don't have good ideas on this right now.

For some, quests could be added so the player at least knows the map exist and
is reminded to try to locate them. May be be "chaining" quests, that is when
you complete one quest, some NPCs start giving hints on other quests?

Maybe we should spend some time making random NPCs in taverns and the like more talkative. Right now the dialog system encourages giving individual NPCs dialog, when what we really need is for random people to offer advice once in a while.

Other quest starting points are in library books; when I read the book, I start a quest encouraging me to go looking. We should have more quests, and more starts.

Once found, it'll be the same issue when the player wants to find again the map
- even if s.he remembers approximately the location, it's a pain to find
again...

I added a long time ago a "GPS"-like system, that enabled to get back to one
specific spot in the world map, but it isn't available anywhere. Should this be
activated so players can easily find again some points in the world? Should we
add "rough" maps that would guide players towards some location?

Could you explain how that GPS system works?

What I've been thinking about this is to have a sort of Rhyzian amulet that can be set and reset. So, once a player finds something interesting on the world map, the could program (call it "imbune" or something) their amulet to point back towards their location.

Should we invent some form of permanent portal, that a player could build in
her/his apartments, then add destinations by being at the desired spot in the
world maps? Something like town portal, but more permanent... Of course
there's always the issue that it probably needs to be a high-costing item that
would be really useful for low-level players... :s

I don't like the idea of permanent portals. In my opinion, the teleporters in the apartment and guilds are already a bit much. Players should take advantage of means of transport that do exist, like the carts, ships, and dragon hangers. Maybe a good walk here or there.

Regards,
Kevin
_______________________________________________
crossfire mailing list
crossfire@metalforge.org
http://mailman.metalforge.org/mailman/listinfo/crossfire

Reply via email to