A few other ideas I had about finding again places. Add a 'location' for quests, that is enabled when the player reaches a specific step. Once this location is known, the player can simply "remember" where the place is, and get back there easily. Of course this would probably only work in the outside.
Add a "location" sub-type to the "knowledge" command, which would keep such locations. Could be linked to quests, or specific points in the world ("you feel like you can remember how to get to this place"). Maybe enable the player to define her own locations based on her position in the world map. Basically a free GPS - my concern with items is that it's useful for low-level players, but definitely not often easy to find... Best regards Nicolas Le dimanche 30 mai 2021, 12:39:25 CEST Kevin Zheng a écrit : > On 5/30/21 12:15 PM, Nicolas Weeger wrote: > >> Could you explain how that GPS system works? > >> > >> What I've been thinking about this is to have a sort of Rhyzian amulet > >> that can be set and reset. So, once a player finds something interesting > >> on the world map, the could program (call it "imbune" or something) > >> their amulet to point back towards their location. > > > > It works exactly like that :) > > > > You first 'reset' it to a specific origin, then when applied it'll tell > > you your position relative to that origin. > > > > So eg '10, -13'. > > I think this sounds like roughly what we want. > > I think it would be more user-friendly if, like the Rhyzian amulet, the > GPS just told the player which direction to move in. > > I think it could also use a new name, because GPS (and Galileo, GLONASS, > Beido, etc.) is a relatively recent invention. > > Regards, > Kevin
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