Hi Caio,

I want give my -1 with following reasons:
* Crosswalk is opensource project, the consumer's priority might be windows 
first.
* Suppose we disable windows trybot, the code base break windows day-to-day, 
patch by patch. If we want to support it someday, the effort is much bigger 
than we keep windows build for each patch.
* My experience on windows port is mainly on VS compiler warnings, it is not 
such a pain. The pain is we developers need to maintain multiple dev 
environments. But trybot log should help to resolve it even I do not have 
windows platform.
* We grows from chromium which is crossplatform(win, linux, win, macos), it is 
kind of shame we break one of them.

BTW, I saw some guy is enabling MacOS build, we might add MacOS slave someday.

Thanks,
Halton.
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of
> Caio Marcelo de Oliveira Filho
> Sent: Tuesday, September 17, 2013 4:32 AM
> To: [email protected]
> Subject: [Crosswalk-dev] Suggestion: disable Windows trybot
> 
> Hi,
> 
> I would like to propose we disable the Windows trybot.
> 
> - We are not focusing on Windows platform at the moment.
> - Windows trybot sometimes takes >2h, and it has been impacting our
> work cycle
>   considerably.
> - Many patches reach the point of "Windows only" fixes, that are due to
> platform
>   specifics. This cause one or two more "trys" before getting it right.
> 
> Why not just mark it as "non-obligatory" instead of disabling:
> 
> - Trybot integration with Github relies on ALL the trybots finish to update
>   the dashboard.
> 
> 
> I know we will lose potential compile fixes for the future when we decide
> to focus on Windows, but I think the buildbot (that compiles after the
> commit got
> in) can cover most of this. Interested parties can make the fixes.
> 
> This is not a permanent situation, when we decide to start supporting
> Windows (and commit to make a release for it) then we should re-enable
> the trybot.
> 
> 
> I'm not aware how this would impact other developers, so what do you
> think?
> 
> 
> Cheers,
> Caio
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