Hi,

Xperia J or Samsung Galaxy S3 mini are probably blacklisted therefore
Canvas is not hardware accelerated.

https://crosswalk-project.org/#documentation/about/faq/Why-won't-WebGL-work-in-Crosswalk-on-my-device

You can force to ignore the GPU blacklist though it requires a good
testing to go in production.

Thanks.

On Wed, Jun 4, 2014 at 10:07 AM, Adam M <[email protected]> wrote:
> Hello.
> I'm trying to create a Canvas game for android system. Right now I'm using
> the Canary version (7) of Crosswalk to build .apk file.
>
> The game runs pretty nice on new devices (like Nexus 4) but I have a problem
> with older (like Xperia J or Samsung Galaxy S3 mini) where I have about
> 10-15 fps (checked on Chrome browser, game as .html file).
>
> When I use Crosswalk the animation is much slower (about 5fps less) than
> when I use CocoonJS with WebView+ (
> http://support.ludei.com/hc/en-us/articles/201849276-Webview-introduction ).
> CocoonJS generate much smoother animation.
> I know that I will probably never achieve 60 or even 30 fps, but is it
> possible to get CocoonJS performance?
> I was thinking for example about the Chromium command line, but I don't know
> what should be enabled or disabled to get better canvas performance.
> Any ideas? Or it's impossible?
>
> Thank you.
>
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>



-- 
Alexis Menard
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