Hi, Xperia J or Samsung Galaxy S3 mini are probably blacklisted therefore Canvas is not hardware accelerated.
https://crosswalk-project.org/#documentation/about/faq/Why-won't-WebGL-work-in-Crosswalk-on-my-device You can force to ignore the GPU blacklist though it requires a good testing to go in production. Thanks. On Wed, Jun 4, 2014 at 10:07 AM, Adam M <[email protected]> wrote: > Hello. > I'm trying to create a Canvas game for android system. Right now I'm using > the Canary version (7) of Crosswalk to build .apk file. > > The game runs pretty nice on new devices (like Nexus 4) but I have a problem > with older (like Xperia J or Samsung Galaxy S3 mini) where I have about > 10-15 fps (checked on Chrome browser, game as .html file). > > When I use Crosswalk the animation is much slower (about 5fps less) than > when I use CocoonJS with WebView+ ( > http://support.ludei.com/hc/en-us/articles/201849276-Webview-introduction ). > CocoonJS generate much smoother animation. > I know that I will probably never achieve 60 or even 30 fps, but is it > possible to get CocoonJS performance? > I was thinking for example about the Chromium command line, but I don't know > what should be enabled or disabled to get better canvas performance. > Any ideas? Or it's impossible? > > Thank you. > > _______________________________________________ > Crosswalk-help mailing list > [email protected] > https://lists.crosswalk-project.org/mailman/listinfo/crosswalk-help > -- Alexis Menard _______________________________________________ Crosswalk-help mailing list [email protected] https://lists.crosswalk-project.org/mailman/listinfo/crosswalk-help
