Thank you Halton, we'll try it out.

Dan

On Tue, Jun 23, 2015 at 12:10 PM, Huo, Halton <[email protected]> wrote:

>  Hi Dan,
>
>
>
> To answer your questions:
>
> 1)  Is it consider to be stable as the regular release?
>
> A: Yes, Lite branch is same quality as master
>
> 2)  How often is it going to be re-based and applied with important
> fixes? (current release is based on CW 10)
>
> A: So far, we keep 12-weeks rebase cycle. The important fixes can be
> selective cherry-picked to lite branch.
>
>
>
> > Also, we understand that Crosswalk 14 lite is about to be released soon
> and we are considering using it (mainly for performance reasons, e.g.
> hopefully quicker startup time, memory usage etc.)
>
> Currently, performance is not the target of Lite branch, although the
> footprint is side effect. Actually, the first-time startup will be longer
> because the crosswalk library need to be decompressed. If the binary size
> reduction (20M vs 10M) is not the benefit you care about, then I’d suggest
> you stick on master releases.
>
>
>
> Thanks,
>
> Halton.
>
> *From:* Crosswalk-help [mailto:
> [email protected]] *On Behalf Of *Dan
> Green
> *Sent:* Monday, June 22, 2015 8:24 PM
> *To:* Balestrieri, Francesco
> *Cc:* [email protected]
>
> *Subject:* Re: [Crosswalk-help] GPU rastar and performance issues on
> Crosswalk
>
>
>
> Ok. I'm not sure if it's possible, but adding the capability, when the APK
> is built by users, to selectively drop features (i.e. modular Crosswalk)
> will practically integrate Lite to the main branch.
>
>
>
> Nevertheless, the main concerns about currently using Crosswalk Lite are:
>
> 1) Is it consider to be stable as the regular release?
>
> 2) How often is it going to be re-based and applied with important fixes?
> (current release is based on CW 10)
>
>
>
> Thanks
>
> Dan
>
>
>
> On Mon, Jun 22, 2015 at 2:56 PM, Balestrieri, Francesco <
> [email protected]> wrote:
>
> > "Do you mean why it wasn’t promoted to the stable channel? " - No, I
> meant, if it's indeed stable to use for production,
>
> >  why Crosswalk lite releases are still separated from the regular
> releases. It would be great to have the option to remove some
>
> > unused features and have smaller APK/consume less memory.
>
>
>
> Oh, sorry, I had missed the “lite” part in your original question. Merging
> Lite to master would mean dropping a lot of features, so Lite will always
> be a separate release.
>
>
>
> Francesco
>
>
>
> *From: *Dan Green <[email protected]>
> *Date: *Monday 22 June 2015 14:37
>
>
> *To: *Francesco Balestrieri <[email protected]>
> *Cc: *"[email protected]" <
> [email protected]>
> *Subject: *Re: [Crosswalk-help] GPU rastar and performance issues on
> Crosswalk
>
>
>
> "Do you mean why it wasn’t promoted to the stable channel? " - No, I
> meant, if it's indeed stable to use for production, why Crosswalk lite
> releases are still separated from the regular releases. It would be great
> to have the option to remove some unused features and have smaller
> APK/consume less memory.
>
>
>
> We are not sure yet if we are going to use Crosswalk lite (for the
> concerns mentioned above), but it seems mostly wanted to have the fix for
> Crosswalk 15 (assuming it indeed fix the performance issue) ported to
> Crosswalk 14/ Crosswalk 14 Lite.
>
>
>
> Thanks
>
> Dan
>
>
>
> On Mon, Jun 22, 2015 at 2:26 PM, Balestrieri, Francesco <
> [email protected]> wrote:
>
> > is the version with the fix is already available in the downloads?
>
>
>
> Yes, it is available since 15.44.365.0
>
>
>
> > Also, we understand that Crosswalk 14 lite is about to be released soon
> and we are considering using it (mainly for performance reasons,
>
> > e.g. hopefully quicker startup time, memory usage etc.) . Is it consider
> to be stable enough for production apps? If so, why isn't merged to
>
> > the main branch?
>
>
>
> Do you mean why it wasn’t promoted to the stable channel? We had a few
> bugs and are waiting for the latest QA results before promotion.
>
>
>
> > Also, are you considering to port the aforementioned fix for Crosswalk
> 15 to Crosswalk 14 lite?
>
>
>
> We haven’t discussed this yet, it sounds like you would want it?
>
>
>
> Francesco
>
>
>
> *From: *Dan Green <[email protected]>
> *Date: *Monday 22 June 2015 14:15
> *To: *Francesco Balestrieri <[email protected]>
> *Cc: *"[email protected]" <
> [email protected]>
> *Subject: *Re: [Crosswalk-help] GPU rastar and performance issues on
> Crosswalk
>
>
>
> Thank you Francesco for the very quick and informative response!
>
>
>
> We will test Crosswalk 15 for Nexus 10 and we'll update you as soon as we
> done with that (is the version with the fix is already available in the
> downloads?)
>
>
>
> We are looking forward to get any update about the GPU rasterization - as
> I mentioned this is a huge performance hit and has a critical impact on
> devices that it's turned off.
>
>
>
> Also, we understand that Crosswalk 14 lite is about to be released soon
> and we are considering using it (mainly for performance reasons, e.g.
> hopefully quicker startup time, memory usage etc.) . Is it consider to be
> stable enough for production apps? If so, why isn't merged to the main
> branch? Also, are you considering to port the aforementioned fix for
> Crosswalk 15 to Crosswalk 14 lite?
>
>
>
> Thanks!
>
> Dan
>
>
>
>
>
>
>
> On Mon, Jun 22, 2015 at 1:48 PM, Balestrieri, Francesco <
> [email protected]> wrote:
>
> Hi,
>
>
>
> I let someone else answer why GPU rasterization is turned off in Crosswalk
> but not in Chrome (it shouldn’t, BTW). Regarding this:
>
>
>
> > Also, is there any improvement in regard to the subject in
> https://www.scirra.com/forum/crosswalk-performance-mega-thread_t125842?
>
>
>
> You can follow the status here:
> https://crosswalk-project.org/jira/browse/XWALK-3720
>
>
>
> In short, after some back and forth there is a fix in Crosswalk 15 and it
> will be backported to the other current releases after it’s been verified
> to work. If you have any chance to try Crosswalk 15 and let us know how it
> works for you, that would be very helpful.
>
>
>
> Regards,
>
>
>
> Francesco
>
>
>
> *From: *Dan Green <[email protected]>
> *Date: *Monday 22 June 2015 13:05
> *To: *"[email protected]" <
> [email protected]>
> *Subject: *[Crosswalk-help] GPU rastar and performance issues on Crosswalk
>
>
>
> Hi,
>
>
>
> Thank you guys for your great work!
>
>
>
> It seems that setting GPU rastarization off is a big performance hit. In
> Crosswalk 13 GPU rastar is disabled for some devices (e.g. Galaxy S2) but
> for the same devices it's enabled in Chrome and seems to work OK. There is
> a huge difference in performance (specifically, in painting time) when
> setting GPU rastar on/off. See detailed explanation in
> https://crosswalk-project.org/jira/browse/XWALK-3614 (my comment from
> today).
>
>
>
> Just to extend on this a bit more, we see differences in performance
> between Crosswalk and chrome (in favor to Chrome) in other places. For
> example, we see on Nexus 10 (Android 5.1) that our game runs on 4FPS (!)
> when using Crosswalk 13 and 50-60 FPS on Chrome 43. Up to Crosswalk 10 we
> had similar FPS (is it related to
> https://www.scirra.com/forum/crosswalk-performance-mega-thread_t125842?)
>
>
>
> The performance issue is currently the most painful and critical for us
> (actually, it's also true for anyone I know that is using Crosswalk, or
> anyone that intends to use it but doesn't because of performance concerns).
> I would expect Crosswalk to have a performance at least as good as the
> corresponding Chrome.
>
>
>
> Why GPU rastarization is set off (for some device) in Crosswalk 13 but is
> enabled in Chrome and works fine? Also, is there any improvement in regard
> to the subject in
> https://www.scirra.com/forum/crosswalk-performance-mega-thread_t125842?
>
>
>
> Looking forward to get updates on this.
>
>
>
> Thanks!
>
> Dan
>
>
>
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