Hi,

Both exports in Crosswalk and Chrome yield identical result.

Regards,
Iono

On Wed, Sep 14, 2016 at 12:56 PM, Balestrieri, Francesco <
[email protected]> wrote:

> Hi,
>
>
>
> This may be related to Gampad support in Chrome for Android. Do you
> observe different results if you test the games in Chrome rather than
> Crosswalk?
>
>
> Francesco
>
>
>
> *From: *Crosswalk-help <[email protected]>
> on behalf of iono <[email protected]>
> *Date: *Tuesday 13 September 2016 at 20:00
> *To: *"[email protected]" <crosswalk-help@lists.
> crosswalk-project.org>
> *Subject: *[Crosswalk-help] Regarding Crosswalk and Gamepad
>
>
>
> I am new to Crosswalk and I am developing a game using Construct 2 which
> could export the project to Cordova. Then, I could put the game into
> Crosswalk and play the game on my Android. My Construct 2 game supports
> gamepad, and this is the issue:
>
> While my HTML5 game could respond to gamepad input just fine on Desktop, I
> see that the game does not respond to D-Pad, LT, RT, R3 analog stick on
> Android. I have tested several gamepads on the game and also on
> http://html5gamepad.com/ and I see that all gamepads pretty much got
> identical issue. It seems that the Gamepad API does not fully support
> Android gamepads.
>
> Because of this, I think this is more of HTML5 issue on Android. Is it
> possible to make it so the HTML5 Cordova exported game could access the
> device's gamepad input? I see that a native gamepad app (such as
> GamepadTest from Play Store) could read all of the gamepad's inputs just
> fine. Is there anything that could be done here to remedy this issue on
> Crosswalk side?
>
> Regards,
> Iono
>
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