> Question: if this issue is indeed fixed in newer version of Chrome on 
> Android, would the newer version of Crosswalk also use the newer version
> of Chrome right away? Is it possible that I get some sort of notification 
> here?

We normally start rebasing on a new Chromium when it reaches the Beta channel, 
and it typically takes 2-3 weeks depending on the amount and impact of the 
changes. Once the rebase is complete, we announce it on crosswalk-dev.

Francesco


From: iono sphere <[email protected]>
Date: Wednesday 14 September 2016 at 19:31
To: Francesco Balestrieri <[email protected]>
Cc: "[email protected]" 
<[email protected]>, "[email protected]" 
<[email protected]>
Subject: Re: [Crosswalk-help] Regarding Crosswalk and Gamepad

Hi,

I found that this is an issue on Chrome on Android: 
https://bugs.chromium.org/p/chromium/issues/detail?id=615656

Question: if this issue is indeed fixed in newer version of Chrome on Android, 
would the newer version of Crosswalk also use the newer version of Chrome right 
away? Is it possible that I get some sort of notification here?

Regards,
Iono

On Wed, Sep 14, 2016 at 9:53 PM, iono sphere 
<[email protected]<mailto:[email protected]>> wrote:
Hi,

Both exports in Crosswalk and Chrome yield identical result.

Regards,
Iono

On Wed, Sep 14, 2016 at 12:56 PM, Balestrieri, Francesco 
<[email protected]<mailto:[email protected]>> wrote:
Hi,

This may be related to Gampad support in Chrome for Android. Do you observe 
different results if you test the games in Chrome rather than Crosswalk?

Francesco

From: Crosswalk-help 
<[email protected]<mailto:[email protected]>>
 on behalf of iono <[email protected]<mailto:[email protected]>>
Date: Tuesday 13 September 2016 at 20:00
To: 
"[email protected]<mailto:[email protected]>"
 
<[email protected]<mailto:[email protected]>>
Subject: [Crosswalk-help] Regarding Crosswalk and Gamepad


I am new to Crosswalk and I am developing a game using Construct 2 which could 
export the project to Cordova. Then, I could put the game into Crosswalk and 
play the game on my Android. My Construct 2 game supports gamepad, and this is 
the issue:

While my HTML5 game could respond to gamepad input just fine on Desktop, I see 
that the game does not respond to D-Pad, LT, RT, R3 analog stick on Android. I 
have tested several gamepads on the game and also on http://html5gamepad.com/ 
and I see that all gamepads pretty much got identical issue. It seems that the 
Gamepad API does not fully support Android gamepads.

Because of this, I think this is more of HTML5 issue on Android. Is it possible 
to make it so the HTML5 Cordova exported game could access the device's gamepad 
input? I see that a native gamepad app (such as GamepadTest from Play Store) 
could read all of the gamepad's inputs just fine. Is there anything that could 
be done here to remedy this issue on Crosswalk side?

Regards,
Iono

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