On 07.11.2005 18:33, res wrote:
> On 07.11.2005 17:44, Ronald Clifford wrote:
>> I was about to say yes... there's a g3d->FinishDraw().  However, adding
>> a g2d->FinishDraw() fixed it.
>>  
>> I didn't need it before, which caught me off guard.  Thanks for setting
>> me straight!
> 
> Sounds like a bug actually. If you call g3d->BeginDraw(), calling
> g3d->FinishhDraw() afterwards should be enough.

Anyhow, I believe I fixed it. Perhaps change g2d->FinishDraw() back to
g3d->FinishDraw() after the next update from CVS at let us know what
happened.

-f.r.

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