On 07.11.2005 18:33, res wrote: > On 07.11.2005 17:44, Ronald Clifford wrote: >> I was about to say yes... there's a g3d->FinishDraw(). However, adding >> a g2d->FinishDraw() fixed it. >> >> I didn't need it before, which caught me off guard. Thanks for setting >> me straight! > > Sounds like a bug actually. If you call g3d->BeginDraw(), calling > g3d->FinishhDraw() afterwards should be enough.
Anyhow, I believe I fixed it. Perhaps change g2d->FinishDraw() back to g3d->FinishDraw() after the next update from CVS at let us know what happened. -f.r.
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