>From docs/history.txt:
- Jorrit changed the way cache filenames (lightmaps and such) are
generated for thing, genmesh, bezier, and bruteblock terrain.
All floating point values are now avoided because there was no
way to generate a unique MD5 from those that is guaranteed to
give the same result on all platforms. This would cause failure
to load lightmaps. This changes means that ALL lightmap and
other CS caches are now invalid so you'll have to use -relight
on all maps! This change also means that objects REALLY need
unique names now. The MD5 is now calculated from the name,
the name of the parent sector, the number of vertices, and
the number of polygons only.
So don't forget the -relight and the unique names!
Greetings,
--
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649
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