>From docs/history.txt:

        - Jorrit changed the way cache filenames (lightmaps and such) are
          generated for thing, genmesh, bezier, and bruteblock terrain.
          All floating point values are now avoided because there was no
          way to generate a unique MD5 from those that is guaranteed to
          give the same result on all platforms. This would cause failure
          to load lightmaps. This changes means that ALL lightmap and
          other CS caches are now invalid so you'll have to use -relight
          on all maps! This change also means that objects REALLY need
          unique names now. The MD5 is now calculated from the name,
          the name of the parent sector, the number of vertices, and
          the number of polygons only.

So don't forget the -relight and the unique names!

Greetings,


--
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
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