On 11/9/05, Martin Henne <[EMAIL PROTECTED]> wrote:
> On Mittwoch 09 November 2005 09:45, Jorrit Tyberghein wrote:
> > This change also means that objects REALLY need
> > unique names now
>
> Just to clarify 'objects'. You mean everything that has an id
> (e.g. a genmesh) must not have one that's already in use, right?
>
> What happens, if this happens by accident. Will we get an
> exception or  will the behaviour be undefined?

For one of the two objects having same name/sector/vertex/polycount
the lightmaps will fail to load. In case the two objects are from the
same factory they may load but in that case the lighting will simply
be incorrect.

Greetings,

>
>
>
>
>
> Martin
>
>
>
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