On 11/9/05, Martin Henne <[EMAIL PROTECTED]> wrote: > On Mittwoch 09 November 2005 09:45, Jorrit Tyberghein wrote: > > This change also means that objects REALLY need > > unique names now > > Just to clarify 'objects'. You mean everything that has an id > (e.g. a genmesh) must not have one that's already in use, right? > > What happens, if this happens by accident. Will we get an > exception or will the behaviour be undefined?
For one of the two objects having same name/sector/vertex/polycount the lightmaps will fail to load. In case the two objects are from the same factory they may load but in that case the lighting will simply be incorrect. Greetings, > > > > > > Martin > > > > ------------------------------------------------------- > SF.Net email is sponsored by: > Tame your development challenges with Apache's Geronimo App Server. Download > it for free - -and be entered to win a 42" plasma tv or your very own > Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:[EMAIL PROTECTED] > -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 ------------------------------------------------------- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42" plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
