On 11/10/05, Miklos Szeles <[EMAIL PROTECTED]> wrote: > Hi! > > I would like to make a MeshList, in which I can store pointer for some > special mesh (segments of a robot). Unfortunatelly I don't know, how to > initalize it. I have a csRef<iMeshList> allmesh; variable. How can I make > the empty list for my pointer. Thanks in advance: > > Miki
Don't do it like that. Mesh lists are specific for usage inside the engine. They are not designed to be used for your own uses. I recommend to use a csArray<iMeshWrapper*> instead (or a csRefArray<iMeshWrapper> if you want to keep references). Greetings, -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 ------------------------------------------------------- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42" plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
