I played around with the blender2crystal exporter and tried to export
heightmaps.
Worked well with smaller terrains but if it gets bigger and higher the
results aren't that good anymore...

I think the maps are exported as 8-Bit Greyscale PNG ... so my question:
How can I improve precision in the Terrain?

Because If I use 1meter for 1unit I could only display 256meters height
in a correct way :-(

So is the terrain engine limited to 8-Bit Greyscale pics only?

Thanks,
Stjepan "Dr_Ompaa" Stamenkovic



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