I played around with the blender2crystal exporter and tried to export heightmaps. Worked well with smaller terrains but if it gets bigger and higher the results aren't that good anymore...
I think the maps are exported as 8-Bit Greyscale PNG ... so my question: How can I improve precision in the Terrain? Because If I use 1meter for 1unit I could only display 256meters height in a correct way :-( So is the terrain engine limited to 8-Bit Greyscale pics only? Thanks, Stjepan "Dr_Ompaa" Stamenkovic ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
