On 30.11.2005 18:05, AndyFrun wrote:
> Hi there,
> 
>    Does Crystal Space support UNICODE?

Yes. Output-related functions (iGraphics2D::Write(), csPrintf()) and
formatting functions take UTF-8 encoded strings. For text output you
may, depending on your needs, have to provide fonts that cover the range
you want to use.
In other places (e.g. mesh names), CS mostly does not care about the
encoding, but using UTF-8 generally is a good idea.
The csUnicodeTransform class can convert data between different
encodings of Unicode, including UTF-8.

-f.r.

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