On 30.11.2005 21:21, Manolo Padrón Martínez wrote: > We found the same problem in our project (Cavacan project, there is a > screenshot in crystal website). We change the object to use diferent colors > as diferent weight (something like the red component is the value*16635, the > blue is the value*256 and the green is the value (not exactly but that was > the idea)). I talk with res2k in the irc channel and he made a better use of > this idea... as I know is in crystal since then.
Essentially, when using an RGB heightmap, the RGB triplets are treated as 24bit values with red being the most significant 8 bits. The loader also supports a couple of other formats - raw 16 and 32 bit unsigned ints as well as floats - but how far these are utilized also depends on the exporter/converter/whatever. -f.r.
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