On 30.11.2005 21:21, Manolo Padrón Martínez wrote:
> We found the same problem in our project (Cavacan project, there is a
> screenshot in crystal website). We change the object to use diferent colors
> as diferent weight (something like the red component is the value*16635, the
> blue is the value*256 and the green is the value (not exactly but that was
> the idea)). I talk with res2k in the irc channel and he made a better use of
> this idea... as I know is in crystal since then.

Essentially, when using an RGB heightmap, the RGB triplets are treated
as 24bit values with red being the most significant 8 bits.

The loader also supports a couple of other formats - raw 16 and 32 bit
unsigned ints as well as floats - but how far these are utilized also
depends on the exporter/converter/whatever.

-f.r.


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