> Subject: [CsMain] Terrain and precision > > I played around with the blender2crystal exporter and tried to export > heightmaps. > Worked well with smaller terrains but if it gets bigger and higher the > results aren't that good anymore... > > I think the maps are exported as 8-Bit Greyscale PNG ... so my question: > How can I improve precision in the Terrain? > > Because If I use 1meter for 1unit I could only display 256meters height > in a correct way :-( > > So is the terrain engine limited to 8-Bit Greyscale pics only?
We found the same problem in our project (Cavacan project, there is a screenshot in crystal website). We change the object to use diferent colors as diferent weight (something like the red component is the value*16635, the blue is the value*256 and the green is the value (not exactly but that was the idea)). I talk with res2k in the irc channel and he made a better use of this idea... as I know is in crystal since then. -- Manolo Padrón Martínez http://rendevouz.homeunix.org ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37&alloc_id865&op=click _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
