Hi all, I want to seperate the mapdesign (geometry and textures) from other xml-driven CS features like sequences, e.g. like the sequence 'seq_lightning' in flarge's world file.
Is it possible to define them in a seperate xml-file and load them as a library file? This is because I want artists to be able to create maps with blender using blender2crystal and to create sequences indepentently. Tnx in advance Martin ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
