On 12/4/05, Martin Henne <[EMAIL PROTECTED]> wrote: > Hi all, > > I want to seperate the mapdesign (geometry and textures) > from other xml-driven CS features like sequences, e.g. like > the sequence 'seq_lightning' in flarge's world file. > > Is it possible to define them in a seperate xml-file and load > them as a library file?
Yes but you don't even have to do that. You can just define it as a separate world file too. i.e. CS can load multiple world files and they will be merged. Just be sure to change the default bool parameter to LoadMap() so that the engine will not be cleared. > > This is because I want artists to be able to create maps > with blender using blender2crystal and to create sequences > indepentently. That's no problem at all. Greetings, > > Tnx in advance > > > Martin > > > > ------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. Do you grep through log files > for problems? Stop! Download the new AJAX search engine that makes > searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! > http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:[EMAIL PROTECTED] > -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37&alloc_id865&op=click _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
