On 12/28/05, Jorrit Tyberghein <[EMAIL PROTECTED]> wrote:
> The idea is that the block allocator should be empty at the time it is
> destructed. When this problem manifests itself it means there is a
> leak elsewhere in the engine (for example if the objects in that
> kdtree are leaking).
> So the proper fix for this problem is to fix the leak.

Not in this case. You're mis-interpreting this particular crash. If
you look back at the original message, you will see that it was trying
to delete an object from the block-allocator which had already been
deleted from the allocator. This goes along with what Peter was
saying.

-- ES


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