You need version 1.4 of the nvidia-toolkit. I believe that is not
standard in most distributions and in gentoo it is masked. But it
works nicely otherwise.

Greetings,

On 1/28/06, Andrew Craig <[EMAIL PROTECTED]> wrote:
> We were using a shader to change the colour of a player's hair texture.  It
> was working really well but it doesn't seem to work at all now.  Not sure
> when the last working date was.
>
> We have defined the shader inside the .cal3d file like:
>
>
> <library>
>     <shaders>
>         <shader><file>/planeshift/art/shaders/colorize.xml</file></shader>
>     </shaders>
> ...
> <materials>
>         <material name="ynnwnm_hair">
>             <texture>ynnwnm_hair_text</texture>
>             <shader type="standard">colorize</shader>
>         </material>
> ...
>
>
> And the shader is defined as:
> http://cvs.sourceforge.net/viewcvs.py/planeshift/planeshift/art/shaders/colorize.xml?rev=1.2&view=auto
>
> The only output I notice is this warning message:
>
> crystalspace.pluginmgr.loadplugin:
>   could not load plugin 'crystalspace.graphics3d.shader.glcg'
>
> I am fairly sure that I did not have this plugin before so do all shaders now
> require this?  I emerged the nvidia-cg-toolkit but CS reports that it's not
> recent enough.
>
>
> Running Gentoo here with a ATI 9600 card.
>
> Thanks,
>
> ===========
> Andrew
>
>
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