I've got an artist on my project who is much more comfortable with modeling in 3ds max than blender. He specifically has problesm texturing well in blender. Since CS supports 3ds files natively now, I figured this wouldn't be an issue. I do know that materials in 3ds and CS are very different things. So, I had him texture is using uvw. I figured that would be best. It's a very simple mesh, and texture. However, viewmesh gives me the following errors:
crystalspace.genmesh3dsfactoryloader.load: Can't find material '02 - Default'! crystalspace.genmesh3dsfactoryloader.load: Error parsing the 3DS file! crystalspace.genmesh3dsfactoryloader.load: Error loading 3DS file! So, I figure that there's something wrong on my end. I guess the main question here, is simply how do I have to texture a 3ds file inorder to get the mesh to load appropriately? What of directory structure concerns? (He's on windows, and has all his textures in "My Documents/My Pictures" where as I'm developing on linux). Any help explaining this would be of great help. Once I figure out how to get everything working right for larger meshes, I'll write a how to for the community site. Thanks! --Chris ~~~~~~~~~~~~~~~~~~~~~~~~ The Seventh Game: Precursors Project Head/Lead Developer/Writer site: http://www.g33xnexus.com/precursors/ forums: http://forums.g33xnexus.com/ ~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid3432&bid#0486&dat1642 _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
