So, what I'm gathering is that viewmesh won't view 3ds meshes, because
you would have to load that texture into a material with that name.
That's kinda annoying. If I was very adventerous, I'd write a patch to
viewmesh so that you can specify a materialname, and a texture on the
command line, or through aws. This was, it could load 3ds files that
are properly created. Who knows, I might give it a shot.

--Chris

On 1/31/06, Jorrit Tyberghein <[EMAIL PROTECTED]> wrote:
> For the first error you just have to make sure you load the material
> in advance yourselves. i..e you must load a material with name '02 -
> Default'. Not sure if that will fix the other two errors. Depends on
> how you use it.
>
> Greetings,
>
> On 1/31/06, Chris Case <[EMAIL PROTECTED]> wrote:
> > I've got an artist on my project who is much more comfortable with
> > modeling in 3ds max than blender. He specifically has problesm
> > texturing well in blender. Since CS supports 3ds files natively now, I
> > figured this wouldn't be an issue. I do know that materials in 3ds and
> > CS are very different things. So, I had him texture is using uvw. I
> > figured that would be best. It's a very simple mesh, and texture.
> > However, viewmesh gives me the following errors:
> >
> > crystalspace.genmesh3dsfactoryloader.load:  Can't find material '02 - 
> > Default'!
> > crystalspace.genmesh3dsfactoryloader.load:  Error parsing the 3DS file!
> > crystalspace.genmesh3dsfactoryloader.load:  Error loading 3DS file!
> >
> > So, I figure that there's something wrong on my end. I guess the main
> > question here, is simply how do I have to texture a 3ds file inorder
> > to get the mesh to load appropriately? What of directory structure
> > concerns? (He's on windows, and has all his textures in "My
> > Documents/My Pictures" where as I'm developing on linux).
> >
> > Any help explaining this would be of great help. Once I figure out how
> > to get everything working right for larger meshes, I'll write a how to
> > for the community site.
> >
> > Thanks!
> >
> > --Chris
> >
> > ~~~~~~~~~~~~~~~~~~~~~~~~
> > The Seventh Game: Precursors
> > Project Head/Lead Developer/Writer
> > site: http://www.g33xnexus.com/precursors/
> > forums: http://forums.g33xnexus.com/
> > ~~~~~~~~~~~~~~~~~~~~~~~~
> >
> >
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>
> --
> Project Manager of Crystal Space (http://www.crystalspace3d.org)
> and CEL (http://cel.crystalspace3d.org)
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--
Christopher S. Case
SUNY Fredonia
Computer Science / Computer Engineering
[EMAIL PROTECTED]
(716) 785 - 5553(Cellphone)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"To err is human. To forgive, divine.
To fix mistakes, now that's an Engineer."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


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