On 13.02.2006 17:56, Seth Yastrov wrote:
> I would like to hear comments and suggestions. And if anyone wants to
> help implementing it, then we can coordinate our efforts too. :)

In whatever way you realize it, please take the engine's "saveable" flag
into account. The idea is that any information that is only needed for
saving a world should only be kept if the world is actually going to be
saved - means the saveable flag is set.

The idea is that any app that won't write a world ever (e.g. your
average game) doesn't have to pay the "penalty" for additional
saving-related housekeeping.

-f.r.

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