res wrote:
On 13.02.2006 17:56, Seth Yastrov wrote:
I would like to hear comments and suggestions. And if anyone wants to
help implementing it, then we can coordinate our efforts too. :)
In whatever way you realize it, please take the engine's "saveable" flag
into account. The idea is that any information that is only needed for
saving a world should only be kept if the world is actually going to be
saved - means the saveable flag is set.
I think that there should be a separate flag for the loader, since when loading
some files you might not want it to create iSaverFile objects at all even if you
are using the saver and the "saveable" flag. It will be disabled by default for
sure.
Seth
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