Hi,everybody,

   Is that possible I scale those objects in CS world? It seems HardTransform() 
can work, but I don't know how to do it. Are there any difference between thing 
mesh and genmesh? From CS manual, I found the following desription. So can I 
scale the objects dynamically with collision detection still to be ok?

  Thanks a lot!

  Best,
   Andy


/CS/docs/html/manual/cs_4.14.1.html#4.14.1
Limitation of OPCODE 
The current OPCODE collision detection implementation has one important 
limitation. It assumes that the transform from object to world space will not 
change the size of the object; i.e. you cannot scale the object using the 
object to world transformation (which is kept in the `iMovable') and expect 
collision detection to be ok. The only way around this limitation is to use 
HardTransform() to transform the object space vertices itself. But this can of 
course not be used dynamically as you would have to recalculate the collider 
every time the object changes. 



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