On 2/15/06, AndyFrun <[EMAIL PROTECTED]> wrote: > Hi,everybody, > > Is that possible I scale those objects in CS world? It seems > HardTransform() can work, but I don't know how to do it. Are there any > difference between thing mesh and genmesh? From CS manual, I found the > following desription. So can I scale the objects dynamically with collision > detection still to be ok?
Scaling using HardTransform() is fine. Just give a scaling transform there (using a csMatrix3 which scales for example). Scaling objects dynamically while maintaining CD is hard. That will be a problem I'm afraid. Greetings, -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid3432&bid#0486&dat1642 _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
