Hi, I am struggling with collision detection and wonder if anyone could give me a hand. I have created the level with worldcraft and converted it using map2cs. I notice that the level that is created has only one meshobj.
When doing collision detection, I seem unable to get the bounding box of the wall I have hit as there is only one meshobj, so I am give the bounding box of the entire meshobj which of course is the whole level. Do I need to change the way I am modelling / converting the level or does the problem lie in the collision code itself? I am using tracebeam to find the meshwrapper I have hit and using this meshwrapper to get the bounding box. Thanks, Dan ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid0944&bid$1720&dat1642 _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
