On 24.03.2006 06:18, Stephane Vaxelaire wrote: >> Those messages mean that your texture density is too big so the >> lightmap maximum size (256x256) is exceeded. Check the CS manual (in >> the Appendix/FAQ) for several solutions to this problem. > > I did reduce texture size and also increased lighmapcellsize. This made the > "Oversized lightmap" messages but the faces of my mesh are all black now. > Including those that appeared textured when I had those oversized map > messages.
You have light sources? -f.r.
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