On 24.03.2006 06:18, Stephane Vaxelaire wrote:
>> Those messages mean that your texture density is too big so the
>> lightmap maximum size (256x256) is exceeded. Check the CS manual (in
>> the Appendix/FAQ) for several solutions to this problem.
> 
> I did reduce texture size and also increased lighmapcellsize. This made the
> "Oversized lightmap" messages but the faces of my mesh are all black now.
> Including those that appeared textured when I had those oversized map 
> messages.

You have light sources?

-f.r.

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