>> Those messages mean that your texture density is too big so the
>> >> lightmap maximum size (256x256) is exceeded. Check the CS manual (in
>> >> the Appendix/FAQ) for several solutions to this problem.
> >
> > I did reduce texture size and also increased lighmapcellsize. This made the
> > "Oversized lightmap" messages but the faces of my mesh are all black now.
> > Including those that appeared textured when I had those oversized map
messages.

> You have light sources?

Yes I have a few ones and the cally3d model for the player entity shows up
correctly textured and lit.

You can see attached 2 screenshots with the player and the object that I can't
get textured correctly.
The first is the one for which I decreased texture size and the second one
with a face textured is the one for which I got the messages "Oversized
lightmap".

Thanks

<<attachment: cs_shot.jpg>>

<<attachment: cs_shot2.jpg>>

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