>> Those messages mean that your texture density is too big so the >> >> lightmap maximum size (256x256) is exceeded. Check the CS manual (in >> >> the Appendix/FAQ) for several solutions to this problem. > > > > I did reduce texture size and also increased lighmapcellsize. This made the > > "Oversized lightmap" messages but the faces of my mesh are all black now. > > Including those that appeared textured when I had those oversized map messages.
> You have light sources? Yes I have a few ones and the cally3d model for the player entity shows up correctly textured and lit. You can see attached 2 screenshots with the player and the object that I can't get textured correctly. The first is the one for which I decreased texture size and the second one with a face textured is the one for which I got the messages "Oversized lightmap". Thanks
<<attachment: cs_shot.jpg>>
<<attachment: cs_shot2.jpg>>
