Hi, Quoting Esben Stien <[EMAIL PROTECTED]>: > Is the CG toolkit required for running crystalcore?. I'm hesitant to > believe that my "pure virtual method called" messages are related, but > I'm fresh out of ideas on how to solve this. I'm not sure about crystalcore, but in general things which requires a bit more advanced shaders usually have their shaders written in Cg.
> > I understand that the CG toolkit is free software, but I cannot find > the source code for GNU/Linux. The reason you cannot find it is because it isn't distributed in source form. Cg toolkit is free, but not provided with source. > > The page for CG binaries is here: > http://developer.nvidia.com/object/cg_toolkit.html Correctly. > > The source code for windows is here. > http://developer.nvidia.com/object/cg_compiler_code.html In fact that is not the full code. As it says it is the parser and a "generic" backend. What it is missing is the real code generation backends, so in the form provided there you don't have all you need to accualy use it. > Is this what I'm supposed to use?. I get compilation errors with it, > but from my understanding, it seems that this is for win32 only. > > Any pointers how to acquire the correct source code and how to compile > it?. As said above, it isn't possible. -Marten _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
