Hi,

Quoting Esben Stien <[EMAIL PROTECTED]>:
> Is the CG toolkit required for running crystalcore?. I'm hesitant to
> believe that my "pure virtual method called" messages are related, but
> I'm fresh out of ideas on how to solve this.
I'm not sure about crystalcore, but in general things which requires a  
bit more advanced shaders usually have their shaders written in Cg.


>
> I understand that the CG toolkit is free software, but I cannot find
> the source code for GNU/Linux.
The reason you cannot find it is because it isn't distributed in  
source form. Cg toolkit is free, but not provided with source.

>
> The page for CG binaries is here:
> http://developer.nvidia.com/object/cg_toolkit.html
Correctly.

>
> The source code for windows is here.
> http://developer.nvidia.com/object/cg_compiler_code.html
In fact that is not the full code. As it says it is the parser and a  
"generic" backend. What it is missing is the real code generation  
backends, so in the form provided there you don't have all you need to  
accualy use it.

> Is this what I'm supposed to use?. I get compilation errors with it,
> but from my understanding, it seems that this is for win32 only.
>
> Any pointers how to acquire the correct source code and how to compile
> it?.
As said above, it isn't possible.

-Marten


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